Web design principles, UI patterns, UX methodology, and the craft of building interfaces people actually want to use.

More teams now treat the codebase as the single source of truth and Figma as documentation that describes it. Here is what changed, what Figma is still for, and how to run a code-first design system without losing the team.

Nine navigation design patterns every designer should know, from the top bar to the command palette, with real examples and a clear call on when to use each.

What design tokens are, the three-tier model real systems use (Shopify Polaris, IBM Carbon, GitHub Primer), how to name them, theming for dark mode, and when tokens are overkill.

Eight production hero section patterns teardown with Apple, Webflow, Hex, Mux, Klim, Loops, Liveblocks, Are.na, plus a stage-fit framework.

The 10 rules for designing forms that convert. Real teardowns of Notion, Tally, and Mercury sign-up flows, plus mobile-first patterns that actually work.

The 2026 SaaS landing page design anatomy. Nine sections, why each earns its place, with live teardowns of Stripe, Arc, Resend, Clerk, and Railway.

The classic SaaS dashboard is dead. Here are the five patterns replacing it, the real products already shipping them, and the failure modes you must avoid.

The empty state is the most important screen in your product, and most teams ship it last. A canonical guide to designing every variant, with examples.

Why the persistent left rail is dying, the five patterns replacing it, and how to design app shells in 2026 without falling back on a rectangle of links.

Negative space is not leftover. It is the most underused tool in design. Active vs passive, micro vs macro, the audit, the anti-patterns, and why every great brand uses it ruthlessly.

From Müller-Brockmann to CSS Grid, the working designer's guide to grid systems. Five grid types, the 12-column system, baseline rhythm, plus real implementations from Linear, Vercel, Stripe, Apple, NYT, and Figma.

The perception canon for modern UI. Eight Gestalt principles, one rule each, with real examples from Linear, Stripe, Vercel, Figma, Notion, Apple, Cursor, and Anthropic, plus an audit you can run on any screen.

Most teams shipping a design system are LARP-ing maturity. The maintenance cost outpaces the payoff, AI generation collapses the math, and a tokens plus primitives plus taste stack beats a fully-specced system for 95% of orgs.

Loading states are the most-watched screen you ship. Five archetypes, real examples from Linear, Vercel, Stripe, Cursor, Claude, and Figma, plus a six-question audit you can run today.

Most products design for the first-time user and abandon the returning expert. The five layers of power-user UX, the rules that hold the line, and an audit you can ship from.

Most pricing pages are conversion theater built by growth teams who never had to design anything else. The pricing page is the most honest screen on the site. Here is what the clear ones get right and what the bloated ones get wrong.

Most dashboards are data graveyards built by teams afraid to choose. The anti-dashboard is opinionated, action-first, and answers one question. Here is what that looks like.

Settings pages are where product integrity goes to die. Five archetypes, six rules, real examples from Linear, Notion, Vercel, and an audit you can ship from.

Empty states are not polish. They are the activation surface, the first impression, and the screen that decides whether your retention curve breaks before users see real data.

A slow site looks worse than an ugly one. In 2026, web performance is the most visible brand signal a site carries. Core Web Vitals as design metrics, the brands that won by treating speed as identity, and the perf budget designers should bring to every brief.

A working framework for visual hierarchy in web design. Five levers, six real landing pages from Linear, Vercel, Stripe, Figma, Arc, and Apple, and a Figma audit checklist you can run in twenty minutes.

A working designer's guide to data visualization. Chart selection, color, hierarchy, accessibility, and the principles that turn data into a chart a real user can read in three seconds.

A working designer's guide to running and surviving design critique. The frameworks, the rules, and the structure that turns reviews from ego defense into actual feedback.
A working designer's guide to icon systems. Grid, weight, optical correction, naming, governance, and the rules that keep an icon library from rotting after the third designer touches it.

A working designer's guide to dark mode. The color math that actually works, the component traps to avoid, and how to ship a dark theme that looks designed instead of inverted.

A working designer's guide to UI motion. The seven principles that separate purposeful motion from decoration, the duration table, and how to ship animations that survive a real product.

UI is not the wrapping paper. UX is not the gift. The real difference between UI and UX, what each role actually does, and who to hire for what.

A WCAG 2.2 accessibility checklist organized by where the work happens: Figma, browser, post-ship. Plus a designer-mistake-to-criterion map.

The eight foundational principles still matter. The eight new 2026 principles matter more. A pillar guide with a conflict-resolution framework and a before and after case study.

Twelve principles that separate landing pages that convert from pages that just exist. Above-the-fold clarity, social proof, CTA hierarchy, form friction, and the 2026 patterns worth stealing.

The best landing pages share the same structural decisions. What they are, why they work, and what to steal for your own page.

Most design systems die within a year. Here is why they fail, what the survivors have in common, and how to build one that your team will actually use.

Visual hierarchy controls the order the eye processes information. Five levers, one framework, and the squint test that catches 80% of layout problems.